Empire of the Sun
Combat Calculator (v3 · Web)
Air / Naval · Ground CRT
Skin
Session
Turn & Phasing Player
Combat Type:
Air/Naval CRT
Combat Factors
Attacker DM
Defender DM
Attacker roll
Defender roll
Enter the natural 0–9 rolls; modifiers (if any) will be applied to
show modified results and determine effects.
Round Resolution
Enter factors and rolls, then click Resolve Battle.
Critical hits occur only on natural 9s in Air/Naval combat.
Multiple Battles This Round
Add one row per battle hex, with combat factors and any
per-hex die modifiers. Attacker is always the current phasing player.
You can choose auto d10 rolls or enter natural rolls manually.
| Battle Label | Entry | Att CF | Att DM | Def CF | Def DM | Nat Att | Nat Def |
|---|
Tip: label hexes (e.g., “Clark Field”, “Rabaul”).
Results for each hex will appear here and in the session log with
turn, phasing player, and critical hits clearly marked.